Monday, November 23, 2015

Layers of Storybuilding

Setting in the Desert Large Builds
 Once the terrain is mostly created, the first layer of paths and larger build structures are modeled in Blender and set down.  Of course every building should have a purpose.  There is no need to add too overdo.  With 16 regions to fill it is tempting, but at least 1/2 of the land mass should be left to travel.  To fill it with large buildings is to confuse the issue and plot.  Small buildings can always be set down during the revision.
Peak Mountain Terrain (Mesh)

Story Elements

Laying in Pipe

Pipe Corridors for Characters


Adjusting Windlight Mood (Dark and Mist Covered)

Sunday, November 15, 2015

First Building for Brantley

Ordinary World Entry Way
One of the issues I started to face with building on Brantley is that it started to look like a theme park, instead of the brooding mystery I wanted to story tell.  In this last revision (absolutely the last), I am working very slowly to add building and elements that only depict the story.  Fitting into the story is no longer enough for me.
Blender Modeling with Cycles
Since the story takes place in Southwestern, New Mexico, I wanted the "ordinary world" entry to define the environment.  The adobe house, one of my favorite home designs for it color and simplicity is the just right building for this space.

Friday, November 13, 2015

Satisfactory Windlight

After a week of changing out terrain swatches, and living with the theme, I settled on a London Fog adapted windlight.  I added a little blue to the sky.  I may need to tweak throughout the building, but the grays and mist a great background for most mysterious builds.  At least for a start.

Entryway Location
Note: These grays will only work for me, because I plan to use ambient lighting features (shadows and moons). 

Thursday, November 12, 2015

Terrain Work for Brantley Story

Brantley Highest Point Path
Terrain Work Begins - Working Windlight and Paths being set down.

Brantley with Working Windlights

Sunday, November 8, 2015

Brantley Dug Up and Done Over

Back to the Flood
I said I wouldn't do it again, dig this storybuild up and revise it yet again, but I've learned so much over the last few months about what I can and can't do in Open Sim, I wanted to give this story another chance.  So over the next few months, I will be posting my revised process for building a story world environment here.  Thanks for your continued patience.