Monday, November 23, 2015

Layers of Storybuilding

Setting in the Desert Large Builds
 Once the terrain is mostly created, the first layer of paths and larger build structures are modeled in Blender and set down.  Of course every building should have a purpose.  There is no need to add too overdo.  With 16 regions to fill it is tempting, but at least 1/2 of the land mass should be left to travel.  To fill it with large buildings is to confuse the issue and plot.  Small buildings can always be set down during the revision.
Peak Mountain Terrain (Mesh)

Story Elements

Laying in Pipe

Pipe Corridors for Characters

Elements

Adjusting Windlight Mood (Dark and Mist Covered)


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